Monday, November 28, 2011

What Makes a Great Toy for Creative Play?

What Makes a Great Toy for Creative Play?


Picture for a moment the aboriginal affair you anytime constructed, designed, prototyped, or invented. There’s a appealing acceptable adventitious that you congenital your abstraction application toys like Lego, Play-Doh, Lincoln Logs, or perhaps, to your parents’ dismay, a mix of all of the aloft (good luck accepting Play-Doh out of those bricks).

These are the best kinds of toys — they not alone entertain, but ultimately empower kids to architecture and allotment their own artistic inventions. The virtues of abundant toys abide the same, even in the agenda age. The capital cold should be to affect and arch imagination, just as LEGO did for ancestors of kids. To that end, here’s what to attending for in a toy that encourages artistic play.

PLAY PATTERNS
While there are hundreds of new toys and amateur appear anniversary year, every one of them is abiding in amount play patterns that comes from basal animal behaviors. The not-so-great toys (Pet Rocks) are inherently bound to one or two play patterns (collecting and… well, collecting). But the best toys, like LEGOs, address to a array of play patterns (modeling, collecting, storytelling, invention) over a ambit of ages and adorning stages. These are alleged “grow-with-me” toys because how kids play with the toys adapts over time with their cerebral development, from DUPLOs to LEGOs to MindStorms.

Take, for example, baby play. Dolls and activity abstracts are some of the a lot of accepted toys because they’re (sometimes absolutely literally) cars for so abounding altered play patterns. Some kids aggregate dolls while others use them for storytelling, battling, or breeding play. Looking carefully at kids’ storytelling with dolls and activity figures, one adeptness beam that accouchement acquaint absurd belief through anecdotal play at a adolescent age, but attempt to allotment those belief through added academic disciplines like artistic autograph in class. There’s a gap amid what the adolescent imagines and what his or her accoutrement (toys) currently afford.

For toy designers, this acumen is invaluable, and can alone be accomplished by watching kids’ accustomed play patterns. What can we actualize to advice kids arch this gap and apprehend their acuteness in a way that’s added calmly aggregate with accompany and family? The ambition actuality shouldn’t be to alter the child’s imagination, but to atom it with artistic tools.

WHAT’S THE PLATFORM?
Traditionally, toys and amateur action actual altered approaches to play. Toys are kid-driven, actual catalysts for imagination. Games, on the added hand, represent a accumulating of rules and challenges for accomplishing a pre-determined objective. Until recently, video amateur (and their agenda platforms) accept been analogously limited, but with the appearance of adaptable touch-screen accessories like the iPad that acquiesce for agenda play, these two worlds are colliding to actualize tangible, kinesthetic, adaptable play adventures for kids. 

For years, electronics accept been blimp into toys to accomplish them added empowering, but it did the adverse – in abounding cases, it fabricated them added limiting. But platforms like the iPad acquiesce the toy to be blimp into the electronics to actualize hands-on, open-ended, and anecdotal play adventures that not alone carbon acceptable toys, but aswell breathing them with agenda capabilities. In this scenario, play patterns are about limitless.

WHAT’S THE POTENTIAL?
Toys for artistic play are not “all-in-one” experiences, but rather apparatus of a beyond ecosystem – catalysts for an advancing world. As such, designers breach down their big account into baby pieces that augment the ecosystem – absolute accoutrement that can be flexed, torqued, and manipulated (sometimes figuratively, sometimes literally) into new and different creations.

This brings us to two important distinctions amid kids and adults. First, a lot of adults are able of bamboozlement a array of circuitous concepts at the aforementioned time. Adolescent children, on the added hand, about abridgement the cerebral adeptness to multitask or chase multi-step sequences. So for kids, it’s important to accord them the adventitious to breach down circuitous processes and concepts into their fundamentals – to actualize “primitives” as a programmer adeptness say, that are added calmly grasped and manipulated.

 These primitives can aswell serve addition role: adventure starters to atom the imagination. Which brings us to the additional important acumen amid kids and adults: some adults like bare canvases because of their amaranthine possibilities. They’re aggressive by the actuality that they can actualize just about anything. For abounding kids, on the added duke those amaranthine possibilities, at atomic at first, can be added inhibiting than inspiring.

The better hurdle in designing artistic play is award the appropriate akin of granularity. Too few apparatus adeptness accomplish for either a conceptually circuitous or edgeless tool. Too abounding pieces or too abundant adaptability could beat or under-stimulate.

WILL IT SPAN AGE RANGE?
Would you accede this a “grow-with-me toy” that’s attainable to adolescent users and earlier kids? How can earlier kids’ masterpieces be acclimated to breathing adroitness in your adolescent users? Adeptness those earlier “experts” in about-face become agents – alarming a aeon of artistic acquirements and a accomplished new bearing of antic inventors to follow?

Andy Russell is a toy and bold ambassador and a co-founder of Launchpad Toys, a San Francisco-based educational media startup architecture agenda accoutrement that empower kids to create, learn, and allotment their account through play. The company’s aboriginal product, Toontastic, is a artistic acquirements apparatus for the iPad that empowers kids to draw and breathing their own cartoons and allotment them with accompany and ancestors about the world.

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